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How investors can play e-sports

Teo Huan Zi
Teo Huan Zi • 11 min read
How investors can play e-sports
Look beyond the wellp-known renewable-energy or electric-vehicle sectors to E-sports with its 2.7 billion users.
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In the current digital age, traditional industries have been forced to make business shifts at an incredible speed, as fast as changes in consumer preferences, in order to stay relevant. The Covid-19 pandemic in 2020 accelerated this, as well as the rise of certain industries, while sounding the death knell for others.

Electronic sports, or e-sports, is a relatively new industry where gamers compete at various competitive levels for spectators, both in-person and digital. As the industry grows, skilled players have turned to joining teams and organisations to participate in leagues that mirror traditional sports. Spectators who enjoy e-sports are similar to traditional sports fans who enjoy watching top athletes in their favourite sports, such as basketball or football.

But e-sports are much more than traditional games like basketball’s NBA2k and football’s Fifa. E-sports include popular first-person shooter games and multiplayer online battle arena games such as Riot Games’ League of Legends, Activision Blizzard’s Overwatch and Valve’s Dota 2.

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