SINGAPORE (March 23): Virtual Reality (VR) is not a new medium, but it is being utilised in exciting new ways that are disrupting not just entertainment but entire industries at large as once traditionally considered industry standards become obsolete.

New VR devices have naturally found a place with gaming’s notorious early adopters. While the home systems continue to dominate the gaming industry today, even more so with the rise of mobile gaming, a lifeline has appeared for the once-booming arcade industry in the form of VR.  

The technology has given rise to a fresh new audience for traditional arcades; players can immerse themselves in games and environments via technology that might be normally cost-prohibitive (owning a high-end VR headset does not come cheap and requires a powerful computer) or not yet available.

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